<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Blog::diabolic-servers.com</title>
	<atom:link href="http://www.diabolic-servers.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.diabolic-servers.com/blog</link>
	<description>Just another WordPress site</description>
	<lastBuildDate>Tue, 06 Dec 2011 05:46:35 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Battlefield 3 : Client R3 and Server R11 Patch due today!</title>
		<link>http://www.diabolic-servers.com/blog/2011/12/06/battlefield-3-client-r3-and-server-r11-patch-due-today/</link>
		<comments>http://www.diabolic-servers.com/blog/2011/12/06/battlefield-3-client-r3-and-server-r11-patch-due-today/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 05:46:35 +0000</pubDate>
		<dc:creator>Diabolic</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[battlelog]]></category>
		<category><![CDATA[client r3]]></category>
		<category><![CDATA[r11]]></category>
		<category><![CDATA[r3]]></category>

		<guid isPermaLink="false">http://www.diabolic-servers.com/blog/?p=373</guid>
		<description><![CDATA[Today at 8AM GMT+1 all game servers will be brought down in order to patch them with R11 server version, about the same time Battlelog will be unavailable and your game will be updated through Origin client. Client patch is about 2GB in size. Please visit our knowledge base to download latest ServerAdministrator documents which [...]]]></description>
			<content:encoded><![CDATA[<p>Today at 8AM GMT+1 all game servers will be brought down in order to patch them with R11 server version, about the same time Battlelog will be unavailable and your game will be updated through Origin client.<br />
Client patch is about 2GB in size.</p>
<p>Please visit our <a href="https://diabolic-servers.com/support/index.php?/Knowledgebase/Article/View/153/15/battlefield-3--administrator-resources">knowledge base</a> to download latest ServerAdministrator documents which are containing information about the new var.</p>
<p><strong>Vars</strong></p>
<p><em>vars.allUnlocksUnlocked</em> has been replaced with <strong>vars.unlockMode</strong>, usage:<br />
<span style="text-decoration: underline;"><em>vars.unlockMode</em> </span><strong><span style="text-decoration: underline;">all</span> &#8211; </strong>All weapons which the player could possibly unlock by playing ranked games; this includes weapons in any DLCs which the player has purchased<br />
<span style="text-decoration: underline;"><em>vars.unlockMode</em> <strong>common</strong></span> &#8211; The set of weapons which is not part of any DLCs or special campaigns; this is a “safe” subset for matches<br />
<span style="text-decoration: underline;"><em>vars.unlockMode</em> </span><strong><span style="text-decoration: underline;">stats</span>- </strong>The same set of weapons which the player has available in a ranked match<br />
<span style="text-decoration: underline;"><em>vars.unlockMode</em> </span><strong><span style="text-decoration: underline;">none</span> &#8211; </strong>Only the base set of weapons<br />
- please do note that this wars are only working while server is in <strong>Unranked mode</strong>.</p>
<p>Click on read more to see whole changelist.</p>
<p><span id="more-373"></span><strong>Bugfixes</strong><br />
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point<br />
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded<br />
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings<br />
Fixed stat references on several dogtags<br />
Fixed for surveillance ribbon not counting TUGS<br />
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small<br />
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree<br />
Fixed a problem where placing C4 with the russians soldier was playing US faction VO<br />
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it<br />
Fixed a problem when attempting to fire lock on weapons without a target<br />
Tweaked the chat, it should now be a bit easier to read<br />
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights<br />
Fixed the G17 Supressed Laser not working properly<br />
Added alternate HUD colors to help colorblinds<br />
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.<br />
Increased the Spawn protection radius on TDM<br />
Fixed a problem with smoke on land vehicles, Missiles should now miss more often<br />
Fixed a problem where users could end up with IRNV scope in any vehicle<br />
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting<br />
Fixed several crashes and increased general stability<br />
Fixed a problem where the user was unable to revive two players that have the bodies one over the other<br />
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.<br />
Fixed a problem with the Kill camera acting up when suiciding from parachute<br />
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar<br />
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time<br />
Fixed a problem where you could get green flashes on screen<br />
You can now reassign cycle weapons<br />
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle<br />
Fixed a problem where the parachute would stay stuck in air if the owner was killed</p>
<p><strong>Balance Tweaks</strong><br />
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.<br />
Tweaked Tactical Light so it is not as blinding over longer ranges.<br />
Tweaked the IRNV scope so it is limited to usage only at close range.<br />
Reduced heat masking effectiveness of Spec Ops Camo.<br />
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.<br />
Increased the number of additional 40mm grenades from Frag spec.<br />
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).<br />
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.<br />
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.<br />
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.<br />
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.<br />
Reduced the effectiveness of Stealth on Air Vehicles.<br />
Reduced the effectiveness of Beam Scanning for Jets.<br />
Reduced the damage done to Armored Vehicles and Infantry from AA guns.<br />
Increased the damage RPGs and Tank shells do to AA vehicles.<br />
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.<br />
Increased the effective accuracy of long bursts for LMGs when using a bipod.<br />
Slightly increased the range of the 44magnum bullets.<br />
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.<br />
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.<br />
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.<br />
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.<br />
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.<br />
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.<br />
Decreased the power of Miniguns against Jets and Helicopters.<br />
Increased the power of Stingers against Jets.<br />
Flares reload times for Jets and Helicopter Gunners have been increased.<br />
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.<br />
Added Single Shot to the AN94 as an available fire mode.<br />
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).<br />
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals<br />
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree<br />
Tweaked the Gas station Capture area on Conquest on Caspian Border<br />
Tweaked the max vehicle height on Noshahar Canals</p>
<p><strong>Min player requirements</strong><br />
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.</p>
<p>Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold &#8212; that&#8217;s when the real round starts.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diabolic-servers.com/blog/2011/12/06/battlefield-3-client-r3-and-server-r11-patch-due-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 3 R10 : Server patch</title>
		<link>http://www.diabolic-servers.com/blog/2011/11/24/r10-server-patch/</link>
		<comments>http://www.diabolic-servers.com/blog/2011/11/24/r10-server-patch/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 07:09:06 +0000</pubDate>
		<dc:creator>Diabolic</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[bf3]]></category>
		<category><![CDATA[r10]]></category>

		<guid isPermaLink="false">http://www.diabolic-servers.com/blog/?p=368</guid>
		<description><![CDATA[All Battlefield 3 game servers are now updated to R10 version , changelog as follows: vars.idleTimeout and vars.idleBanRounds commands are now controllable on ranked servers Crashfix when a player is reviving another player New server administrator manual is publicly available at : http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R10_888899_Docs_ServerAdministrator.zip Don&#8217;t forget to visit our Knowledge base in order to find tutorials [...]]]></description>
			<content:encoded><![CDATA[<p>All Battlefield 3 game servers are now updated to R10 version , changelog as follows:</p>
<p>vars.idleTimeout and vars.idleBanRounds commands are now controllable on ranked servers<br />
Crashfix when a player is reviving another player</p>
<p>New server administrator manual is publicly available at : <a href="http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R10_888899_Docs_ServerAdministrator.zip">http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R10_888899_Docs_ServerAdministrator.zip</a></p>
<p>Don&#8217;t forget to visit our <a title="Knowledge base" href="https://diabolic-servers.com/support/index.php?/Knowledgebase/List/Index/15/battlefield-3">Knowledge base</a> in order to find tutorials and how-to&#8217;s.</p>
<p>In case of additional questions we are at your disposal.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diabolic-servers.com/blog/2011/11/24/r10-server-patch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 3 : R6 Server Patch</title>
		<link>http://www.diabolic-servers.com/blog/2011/10/31/battlefield-3-r6-server-patch/</link>
		<comments>http://www.diabolic-servers.com/blog/2011/10/31/battlefield-3-r6-server-patch/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 05:55:45 +0000</pubDate>
		<dc:creator>Diabolic</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[battlefield 3]]></category>
		<category><![CDATA[R6]]></category>

		<guid isPermaLink="false">http://www.diabolic-servers.com/blog/?p=365</guid>
		<description><![CDATA[New Battlefield 3 patch has arrived and introduces the following changes: Change log  Fix for crashes usually occurring during level switches. Server providers may see a little bit of memory leakage instead in this situation  Game servers should no longer quit in some situations where the online backend servers are down. Server will reconnect to [...]]]></description>
			<content:encoded><![CDATA[<p>New Battlefield 3 patch has arrived and introduces the following changes:</p>
<p><strong>Change log<br />
</strong></p>
<ul>
<li> <strong>Fix for crashes usually occurring during level switches. Server providers may see a little bit of memory leakage instead in this situation</strong></li>
<li> Game servers should no longer quit in some situations where the online backend servers are down. Server will reconnect to the backend once it&#8217;s up again</li>
<li>Fix for ghost servers which didn&#8217;t accept connections</li>
<li> Kick reasons should better match situations where they are issued. This will help battlelog provide more accurate information to the player</li>
<li>Connection fixes to avoid players sometimes being rejected while joining the game server on one of the last slots</li>
<li>Security updates</li>
<li>Improved server logging</li>
</ul>
<p>The update is available in your game panel at http://gpanel.diabolic-servers.com under &#8220;Game updates&#8221;, please update according to your wishes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diabolic-servers.com/blog/2011/10/31/battlefield-3-r6-server-patch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 3 Server install procedure</title>
		<link>http://www.diabolic-servers.com/blog/2011/10/19/battlefield-3-server-install-procedure/</link>
		<comments>http://www.diabolic-servers.com/blog/2011/10/19/battlefield-3-server-install-procedure/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 16:53:16 +0000</pubDate>
		<dc:creator>Diabolic</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[battlefield 3]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[servers]]></category>

		<guid isPermaLink="false">http://www.diabolic-servers.com/blog/?p=361</guid>
		<description><![CDATA[Dear valued customer, We hope you share our excitement related to the release of the most anticipated game of the year, Battlefield 3. As you probably already know the Battlefield 3 has different release dates for regions, meaning that it will be launched at different time and date in following regions: 25.10.2011 United States, Canada, [...]]]></description>
			<content:encoded><![CDATA[<p>Dear valued customer,</p>
<p>We hope you share our excitement related to the release of the most anticipated game of the year, Battlefield 3. As you probably already know the Battlefield 3 has different release dates for regions, meaning that it will be launched at different time and date in following regions:</p>
<p><strong>25.10.2011</strong><br />
United States, Canada, Singapore</p>
<p><strong>27.10.2011</strong><br />
Denmark, Finland, Netherlands, Germany, Austria, France, Spain, Russia, Norway, Sweden, Australia, New Zealand</p>
<p><strong>28.10.2011</strong><br />
United Kingdom, Poland, Czech Republic, Italy, Belgium</p>
<p>By default all preordered game servers will be installed on <strong>26.10.2011 at 11:59PM</strong>  if not requested otherwise, in case you want to manage your game server prior to announced date you are more than welcome to submit a ticket to <a href="mailto:support@diabolic-servers.com">support@diabolic-servers.com</a>, all requests will be fulfilled from <strong>24.10.2011 11:59PM</strong> onwards.</p>
<p>In case of additional questions or concerns we are at your disposal either by sending an e-mail to <a href="mailto:support@diabolic-servers.com">support@diabolic-servers.com</a> ( new ticket will be created ) or by using Live chat which is available on Monday to Friday from 11AM to 3PM and 6PM to 10PM.</p>
<p>Thank you for choosing DiabolicServers,<br />
Staff</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diabolic-servers.com/blog/2011/10/19/battlefield-3-server-install-procedure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pre-load Battlefield 3 at 21.10.2011</title>
		<link>http://www.diabolic-servers.com/blog/2011/10/15/pre-load-battlefield-3-at-21-10-2011/</link>
		<comments>http://www.diabolic-servers.com/blog/2011/10/15/pre-load-battlefield-3-at-21-10-2011/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 06:26:47 +0000</pubDate>
		<dc:creator>Diabolic</dc:creator>
				<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[battlefield 3]]></category>
		<category><![CDATA[bf3]]></category>
		<category><![CDATA[preload]]></category>

		<guid isPermaLink="false">http://www.diabolic-servers.com/blog/?p=359</guid>
		<description><![CDATA[If you preorder Battlefield 3 on Origin you can preload it on 21.20.2011! In case you are not familiar with the word &#8220;pre-load&#8221; means that you will be able to download ( pre-load ) the whole game software before it&#8217;s release, meaning that you will be ready for the fight instead of downloading the game. [...]]]></description>
			<content:encoded><![CDATA[<p>If you preorder Battlefield 3 on Origin you can preload it on 21.20.2011!<br />
In case you are not familiar with the word &#8220;pre-load&#8221; means that you will be able to download ( pre-load ) the whole game software before it&#8217;s release, meaning that you will be ready for the fight instead of downloading the game.</p>
<p>We assume that you are eager to play as soon as possible, by <a href="https://clkuk.tradedoubler.com/click?p=123350&amp;a=1938857&amp;g=19605226">preordering</a> the game you can avoid slow download and waiting in lines.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.diabolic-servers.com/blog/2011/10/15/pre-load-battlefield-3-at-21-10-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

